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  1. en.wikipedia.org › wiki › Video_gameVideo game - Wikipedia

    1 day ago · A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

    • PC Game

      A personal computer game, also known as a computer game or...

    • Console Game

      A console game is a type of video game consisting of images...

    • Minecraft

      Minecraft is a 3D sandbox game that has no required goals to...

    • Handheld Devices

      An iPhone and iPad ()—two examples of mobile devices. A...

  2. May 23, 2024 · The relationship between women and video games has received extensive academic and media attention. Since the 1990s, [1] female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Beginning mainly in the 2010s, women have been found to make up around ...

  3. 2 days ago · The video game industry (formally referred to as interactive entertainment) is the economic sector involved with the development, marketing and sale of video games. The industry sports several unique approaches.

  4. May 7, 2024 · Retail revenue peaked at 1.13 billion British pounds in 2021, following the release of the next-generation Xbox Series X/S and PlayStation 5. In 2023, annual gaming console hardware sales amounted ...

  5. May 17, 2024 · The Golden Age of Arcade Games. Speaking of arcade games, the late 1970s and early 1980s experienced an impressive boom in arcade video game popularity, bringing in serious commercial success. Specifically, the release of Space Invaders for arcade systems in 1978 marked a new dawn for games.

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  6. 2 days ago · The value of the video games industry in the US was $60.4 billion. (IBISWorld, 2020) The average growth of the industry from 2015-2020 is 14.7%. (IBISWorld, 2020) Consumer spending on gaming content in the US in the Q2 of 2020 reached $1.02 billion for content.

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  8. May 8, 2024 · John Carmack, American computer-game designer whose pioneering work on three-dimensional game design led to the popularization of the ‘first-person shooter’ genre, exemplified by such hugely successful games as Doom and Quake.

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