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  1. 3 days ago · The studio, where Cain was one of the founders along with other renowned devs (Leonard Boyarsky and Jason Anderson), was trying to figure out what they would do after the release of Bloodlines. So the Conan RPG was one of the ideas, and Cain chose this setting because he was a fan of the original books and ran a high school D&D campaign based entirely on the Hyborian Age.

  2. May 4, 2024 · “Fallout” is an American post-apocalyptic drama television series based on the role-playing video game franchise created by Tim Cain and Leonard Boyarsky for Bethesda Game Studios. Amazon purchased the rights to produce a live-action project in 2020, and the series was announced in July.

  3. May 8, 2024 · 139 subscribers. Subscribed. 0. 1 view 4 hours ago. If you ever wonder who created the genuine soul of the Fallout (1997) and Fallout 2 (1998) games, it’s not corporate giants or lucrative...

    • 1 min
    • 18
    • Karl Mickei
  4. 5 days ago · A much-needed perspective check. Mr. C's conversations with Leonard Boyarsky covering their time working together from Fallout to Bloodlines (with some Outer...

    • 4 min
    • 144
    • Rational Bassist
  5. May 14, 2024 · The 3 founders of Troika (Fallout 1 & 2) Tim Cain, Leonard Boyarsky are now at Obsidian, and Jason Anderson is at inXile. The key peoples of New vegas, Josh Sawyer (director, lead designer, system designer), Scott Everts (world building lead), Charlie Staples (Area lead design lead, lead level designer) are still at Obsidian, and likely of ...

  6. 4 days ago · Initially developed by game developers Tim Cain and Leonard Boyarsky at Interplay Entertainment, the first “Fallout” game debuted in October of 1997, marking the beginning of a franchise that has enjoyed sustained success and critical acclaim for nearly twenty-seven years.

  7. May 23, 2024 · Leonard Boyarsky (pictured in 2017) was the art director of Fallout. Prior to the license's termination, the engine for Fallout was based on GURPS. Fantasy and time-traveling settings were considered before the development team decided on a post-apocalyptic setting.

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