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  1. May 23, 2024 · Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink Zelda 's conventions and introduced elements such as detailed chemistry and physics engines. The designers drew inspiration from Shadow of the Colossus (2005) and The Elder Scrolls V: Skyrim (2011).

  2. 5 days ago · ℹ️ EXCLUSIVE — On the occasion of the first anniversary of #TearsoftheKingdom, Eiji Aonuma and Hidemaro Fujibayashi spoke out in the latest issue of Nintendo DREAM. The director takes the opportunity to return to the mechanics of Emprise and the way in which the story was designed.

  3. 5 days ago · ℹ️ EXCLUSIVE — On the occasion of the first anniversary of #TearsoftheKingdom, Eiji Aonuma and Hidemaro Fujibayashi spoke out in the latest issue of Nintendo DREAM. The director takes the opportunity to return to the mechanics of Emprise and the way in which the story was designed.

  4. 6 days ago · Six years after The Legend of Zelda: Breath of the Wild, its direct sequel, Tears of the Kingdom is finally in the hands of Switch owners. So obviously there’s no better time to start asking about the future of the series, and we’ve already gotten our first official tease for, what should we call it?

  5. May 24, 2024 · Hidemaro Fujibayashi, director of The Legend of Zelda: Tears of the Kingdom, finally shed some light on what happened to all the Sheikah technology that was practically ubiquitous in Breath of the Wild but strangely absent in its sequel.

  6. May 22, 2024 · The Legend of Zelda: Skyward Sword. Developer (s) Nintendo EAD. Monolith Soft (Additional support) [1] Publisher (s) Nintendo. Designer (s) Hidemaro Fujibayashi (director) Eiji Aonuma (producer) Koji Kondo (sound composer) Takeshi Hama (sound composer) Shiho Fujii (sound composer) Mahito Yokota (sound composer) Hajime Wakai (sound composer)

  7. May 10, 2024 · Interestingly enough, Hidemaro Fujibayashi, Director of Breath of the Wild, overlaid a map of his hometown Kyoto on the game world to get a sense of scale and estimate the distances between different points in the game. I also used my favorite locations in Zelda as inspiration when researching my future travel destinations.