Yahoo Web Search

Search results

  1. May 13, 2024 · He was asked by Fallout 2 director Feargus Urquhart to design something unique for Vault 13, which eventually led to Deiley pitching the idea of sapient deathclaws that could talk. Urquhart was...

    • News Writer
  2. 2 days ago · The similarities of the first-person perspective, dark medieval setting, and magic-based combat mechanics fueled a lot of speculation over the scope of Obsidian’s highly anticipated project, and a 2023 interview with studio CEO Feargus Urquhart tells us exactly what to expect from Avowed, which is slated to release this year.

  3. May 12, 2024 · “One day I was walking down the hallway and I saw Feargus [Urquhart] in one of the programmer’s offices,” Deiley begins. “I saw the screen over the programmer’s shoulder and it was ...

    • Lead News Editor
  4. May 12, 2024 · "One day I was walking down the hallway and I saw Feargus [Urquhart] in one of the programmer's offices and I saw the screen over the programmer's shoulders and it was [Vault 13]," Deiley says. "I went in there and I said, 'What's going on?' [They said,] 'Oh, well, we've decided to eliminate this area from the game.

    • James Troughton
    • Cross-Department Editor
  5. May 25, 2024 · It's worth noting that Chris Avellone didn't work on the original Fallout, and the second game was led by Matthew J. Norton and Feargus Urquhart. While the more blatant anti-capitalist themes--such as the vaults being inhumane experiments--wouldn't fully surface until the 3D era, there were threads in the first two games.

  6. May 23, 2024 · In 1996, the producer Feargus Urquhart recruited some Interplay workers, expanding the team to 30. Cain considered the team "amazing" for their dedication, while Urquhart described working under Interplay as "barely controlled chaos". The tentative title, Vault-13: A GURPS Post-Nuclear Role-Playing Game, was rejected as unfitting.

  7. 2 days ago · I knew a lot about D&D, like a lot about D&D. When I started working on the Torment website, I worked as closely asi I could with the designers, programmers, animators, and everyone involved because I was really into it. And I kept asking Feargus Urquhart, who was the head of Black Isle at the time, like, please let me do some design work.

  1. People also search for