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    • Japanese video game development studio

      • Monolith Software Inc., [ b ] trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games.
      en.wikipedia.org/wiki/Monolith_Soft
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  2. Monolith Software Inc., [b] trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007, best known for the Xenoblade Chronicles series of games.

    • Play Your Cards Right
    • Dual screen Dreams
    • The Chronicles of The Beginning of The World
    • Crossing The Zone
    • X Appeal
    • The Golden Future
    • New Horizons?

    In the early 2000s, Takahashi was ready to carry on his Xeno-saga, and the company's first new game came to be the next 'entry' in the pseudo-Xeno series – Xenosaga Episode I. While this was a PlayStation 2 exclusive, some of the younger staff banded together under Honne and tri-Crescendo founder Hiroya Hatsushiba to create an entirely new turn-bas...

    Under the Big N, Monolith Soft made the jump to a new generation, as well as portable systems. While the studio already had ideas for its first Wii game before joining Nintendo in Disaster: Day of Crisis, the company was drafted in to help with Super Smash Bros. Brawl. The studio's first title under Nintendo was the Japan-only DS action RPG Diablo-...

    Takahashi was still determined to carry on the Xeno series name, despite Xenosaga having to be condensed down from six to three games. Following Xenosaga III, staff morale was low, so when coming up with a new project, Takahashi recalled an idea he came up with years ago — people living on the bodies of dead giants or 'gods'. With other senior staf...

    The close working relationship with Nintendo resulted in the company being trusted to assist with the development of both The Legend of Zelda: Skyward Sword and Animal Crossing: New Leaf, and to this day, Monolith Soft is closely involved in some of Nintendo's biggest franchise entries. After Xenoblade Chronicles, Monolith Soft worked with Bandai N...

    Teased in a 2013 Nintendo Direct as 'X', Xenoblade Chronicles Xdeparted from the original game's more story-based focus, instead putting even more emphasis on the world and the sci-fi aspects that only crept into Xenoblade Chronicles in the latter half of the game. Many names from the Wii game returned for this spiritual successor, with Attack on T...

    2017, the year the Switch hit shelves, was a huge one for Nintendo and Monolith Soft. Not only did Breath of the Wild release to rapturous praise, but Monolith returned to work on the ink-splatting sequel, Splatoon 2. However, in 2014, ideas for a 'proper' sequel to Xenoblade Chronicles were set in motion. Following X's release, Takahashi wanted to...

    Xenoblade Chronicles 2's huge success and Shulk's return in Super Smash Bros. Ultimate — alongside Pyra & Myrtha becoming a combined DLC character — cemented Monolith Soft's reputation as a one of Nintendo's best studios. The company had opened studios in Nakameguro, Osaki, and Iidabashi – though the latter has since closed (and 2nd Production team...

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  3. Oct 7, 2024 · Monolith Soft, the studio behind the Xenoblade Chronicles series, is expanding its in-house engine for use on future titles thanks to its newly-founded R&D department (thanks, Automaton).

  4. Oct 1, 2024 · Monolith Soft has officially turned 25 today, and to celebrate, Nintendo has posted a commemorative video featuring all of Monolith Soft’s projects from over.

    • A Fateful Encounter. By 1990 Squaresoft was in the midst of developing Final Fantasy IV, the first game in the series for Nintendo’s 16-bit Super Famicom (our Super Nintendo Entertainment System).
    • Too Complicated for Final Fantasy VII. The year 1994. Having contributed story ideas to a few of Squaresoft’s games by this point, Kaori Tanaka decided to explore her passion fo writing further.
    • The Formation of Monolith Soft. After Xenogears wrapped development,, Tetsuya Takahashi determined he and Squaresoft were no longer seeing eye to eye.
    • The Saga Begins Anew. “Project X” was Xenosaga, a new game Monolith Soft was developing for the PlayStation 2. Of a development staff of 70, about 20 members of the Xenosaga team had worked with Takahashi on Xenogears, including art director Yasuyuki Honne, character designer Kunihiko Tanaka, composer Yasunori Mitsuda, battle designer Makoto Shimamoto, and map designer Koh Arai.
  5. Jun 29, 2024 · Monolith Soft has been a key company for Nintendo over the years. Aside from its work on Xenoblade, it also contributed to games such as Zelda: Breath of the Wild and Tears of the Kingdom, the Splatoon series, Animal Crossing: New Horizons, and more.

  6. Oct 1, 2024 · Original: The talented Japanese developer Monolith Soft is this week celebrating its 25th anniversary as a video game company! It started in 1999 under Namco with the team starting out...

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