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      wall.alphacoders.com

      • Quantum Break is a triumph in sci-fi gaming. Humanity, mystery, and scientific wizardry round out the plot’s best beats, and a jaw-dropping visual engine powers a few truly iconic sequences—ones that may even be cited for the next few years of the “games as cinema” conversation.
      arstechnica.com/gaming/2016/04/quantum-break-review-a-storytelling-success-a-live-action-failure/
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  2. Nov 15, 2023 · Quantum Break doesnt materially or mechanically explore this to the degree that Control or Alan Wake 2 would later on, but the framework is there.

  3. I've decided to play Control since it was in my backlog for months and I just realized that Quantum Break was added on game pass. I remember reading somewhere that both games were related or something, so I would like to know which one of them should I play first. Doesn't matter.

  4. This game is great. I beat it last year and really, really enjoyed it. I liked the story, the acting in the movie parts was actually really good, the gameplay was fun and on the whole it was a super fun, engaging game. The only thing I hated was the last boss. The difficulty spike was insane.

  5. Apr 4, 2016 · It's as a spectacle that Quantum Break really triumphs, a showcase of excellence on Remedy's behalf as it creates an experience that's aggressively handsome, delivered with great visual flair.

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  6. May 11, 2016 · The effects of your decisions can be seen during the episodes shown at the end of each act. The game has a single ending, during which the player saves the world, killing Paul Serene in a final battle. However, you can decide which of the supporting characters will live or die knowing the consequences of your choices.

  7. Paul Serene has to make four different choices in Quantum Break: Hardline/PR, Personal/Business, Sofia Amaral/Martin Hatch, and Control/Surrender. My question is this: Which choices, and sequence of choices, is considered to be canon?

  8. Mar 30, 2016 · WIRED speaks with Quantum Break director and writer Sam Lake on how real quantum physics influenced the game, wooing actors, and how a game studio steps into television production.

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