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  1. Jun 7, 2024 · PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career.

    • Christopher Dring
    • Head of Games B2B
  2. en.wikipedia.org › wiki › Mark_CernyMark Cerny - Wikipedia

    Mark Evan Cerny (/ ˈ s ər n i / SUR-ni; born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games.

  3. Mar 6, 2023 · The latest rumour is that Mark Cerny, the PS4 and PS5 designer, is in charge of developing the PlayStation brand and, in particular, creating the PS6. And it could be just five years away.

  4. Aug 20, 2013 · Mark Cerny’s journey from 17-year-old Atari programmer to lead architect of Sony Computer Entertainment will define the next blockbuster games console.

    • Atari, Sega and Beyond
    • The Sony Connection
    • The Cerny Method
    • The Architect

    Mark Cerny was raised in the San Francisco Bay Area and attended the University of California, Berkeley. However, at just 17 the opportunity to work for Atari was too good to refuse, and saw the young programmer drop out of education and join the gaming giant’s flagship arcade division. It wasn’t long before he was making a name for himself as desi...

    In 1992 Cerny left Sega to join a new games studio, Crystal Dynamics, where he became the very first member of its games team, working on 3DO titles Crash ‘n Burn (1993) and Total Eclipse (1994). In 1994 Crystal Dynamics became the first US company to procure a PlayStation development kit, after Cerny visited its Tokyo headquarters and brokered a d...

    Cerny used his experience working with Naughty Dog and Insomniac to create a unique production methodology, which he calls ‘Method’. ‘Method’ is hugely influential across game studios today, and emphasises creative freedom and risk taking in the pre-production phase, allowing developers to settle on a design before fleshing it out in full productio...

    When Sony conducted a PS3 postmortem in 2007, there were two main options for its next console’s CPU: the power PCarchitecture used in PS3’s Cell, or the x86 CPU used in pretty much every modern PC, which Cerny said first-party developers advised against using. So the engineer ended up spending his holiday in November 2007 researching the 30-someth...

    • Tom Ivan
  5. Jun 7, 2024 · Mark Cerny has been a part of PlayStation for years, and led development on the PlayStation 4 and 5. And in his eyes, the two consoles have been key in helping games evolve technologically. Talking to GamesIndustry, he expressed surprise in how developers honed in on the PS5's capabilities.

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  7. Nov 21, 2021 · Mark Cerny, Lead System Architect of the PlayStation 5, breaks down all the went into the creation of Sony’s latest video game console. Mark talks about the steps Sony takes when developing a video game console, from early brainstorming sessions to picking out what parts to use in the final product.

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