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  1. SGI began using the UNIX System V operating system. There were five models in two product ranges, the 2000/2200/2300/2400/2500 range which used 68010 CPUs (the PM2 CPU module), and the later "Turbo" systems, the 2300T, 2400T and 2500T, which had 68020s (the IP2 CPU module).

    • Early Days
    • SGI RISC Era
    • OpenGL Is Born
    • A Short-Lived Supercomputer Venture
    • Trouble in Graphics-Land, Demise

    Silicon Graphics got its start in a day when most people did not even have a home computer. The year was 1982. James Clark left his job at Stanford University, where he was an associate professor of electrical engineering with the vision of creating powerful computers that could perform the complex computations required in 3D animation. On his depa...

    In the early 1990s, SGI introduced its first RISC systems. In 1991, the company produced its first 64-bit Crimson workstations powered by MIPS R4000 microprocessors. In a bid to secure a steady supply of MIPS processors, SGI bought the company, renaming it MIPS Technologies, Inc. in 1992. The acquisition of MIPS opened the door to other business ve...

    In 1992, SGI decided that IRIS GL had become too complex, but it did not want to abandon it and start from scratch. Instead, developers re-engineered the API and began licensing it at little cost to its competitors. And OpenGL was born. The move allowed programmers to write cross-platform 3D graphics programs that were just as fast and efficient as...

    In February 1996, SGI decided to dabble in the supercomputer business with the purchase of Cray Research for $740 million. It renamed the company "Cray Business Systems Division," and began working to develop technology (branded CrayLink) that could be integrated into SGI's high-end server line. This venture turned out to be very short-lived. SGI t...

    June 2001 also marked the beginning of the end of SGI. In 2003, the company vacated its headquarters in Mountain View, California and leased the building to Google. The following year, it sold off Alias/Wavefront, and by November 2005, SGI was delisted from the New York Stock Exchange after six consecutive years of declining sales. SGI filed for Ch...

    • Cal Jeffrey
  2. Apr 8, 2024 · Eventually it’d start offering Windows NT workstations, drop its MIPS-based systems in a shift to Intel’s disastrous Itanium range of CPUs and fall to the last-ditch effort of any struggling ...

  3. Silicon Graphics, Inc. (SGI) was a computing manufacturer that produced high-performance computer hardware and software from 1981 through 2009. SGI’s collaboration with game studio Rare and their work on Steven Spielberg's Jurassic Park cements them within the 1990’s computing zeitgeist.

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  4. Silicon Graphics, Inc. (commonly initialised to SGI, historically sometimes referred to as Silicon Graphics Computer Systems or SGCS) was a manufacturer of high-performance computing solutions, including computer hardware and software, founded in 1981 by Jim Clark.

  5. Dec 7, 2023 · In January 1992, Silicon Graphics (SGI) released OpenGL 1.0, a multi-platform, vendor-agnostic application programming interface (API) for both 2D and 3D graphics.

  6. May 18, 2020 · Silicon Graphics machines were unusual among UNIX workstations, in that they were almost entirely focused on being used for 3D graphics, and also were one of the few UNIX vendors to eschew...

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