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Jan 12, 2023 · Games can be and frequently are much more than making little dudes run around, and Immortality director Sam Barlow tells us how he hopes the AAA space one day reflects that.
- Rebekah Valentine
Sep 26, 2023 · Ahead of Barlow’s appearance at SXSW Sydney, where he’ll be talking about the potential of storytelling in the 21st Century, as well as looking back on Immortality, he spoke to GamesHub about the new Half Mermaid project, how his current creative process was shaped, and how he perceives video games in the broader screen industry.
Nov 1, 2022 · Sam Barlow's guide to making narrative games. The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating...
- Contributor
Jun 6, 2023 · Barlow, himself a designer making games in the chaotic age of Brexit and the Trump administration, wants to make games that come from an equally strong point of view. But more importantly, he fell in love with how players learn about the impact of the Plan.
- Bryant Francis
Sep 16, 2022 · When he first decided to pursue a career as an indie developer in 2014, he had become disillusioned with the industry’s obsession over immersive, contiguous, 3D video game worlds.
Jan 13, 2023 · Speaking to IGN the morning after The Game Awards, Barlow compares these works to a Metroid game, but with mental exploration instead of spatial. “Exploration to me is a really cool thing,” he...
- Rebekah Valentine
- Author
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Sam Barlow is a British video game designer, best known as the writer and designer of Her Story, the two British Silent Hill games Silent Hill: Origins and Silent Hill: Shattered Memories, and Immortality.