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Apr 18, 2016 · Polish designer Adrian Chmielarz is a man who has split gamer opinion right down the middle. On one hand, his playable output is widely revered. As a founder of the People Can Fly studio in...
Adrian Chmielarz (born 1971 in Lubin) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software , People Can Fly and The Astronauts .
42 votes, 35 comments. 218K subscribers in the gamedesign community. For topics related to the design of games for interactive entertainment systems…
Feb 27, 2015 · Adrian: Freedom. It’s as simple as that. Sure, that freedom comes at a cost: you risk your own money, and you no longer can make big games. It’s still worth it, though, at least for us. I loved making AAA, but not having to deal with internal politics and just focusing on creation feels great.
Dec 12, 2014 · Adrian Chmielarz: Games being awesome got me into games. As for me, I am a Polish game developer who was the creative director and co-owner of People Can Fly ( Painkiller, Bulletstorm,...
Apr 30, 2013 · Those are the strong opinions of born again game maker Adrian Chmielarz, he who took Polish studio People Can Fly to fame - to Bulletstorm and to Gears of War: Judgment - but who walked away...
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Jul 16, 2014 · Adrian Chmielarz knows how to build a valuable game studio from scratch. He’s done it twice already. The teams he helped build in Poland — Metropolis Software and People Can Fly — became...