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  1. Adrian Chmielarz (born 1971 in Lubin [ 1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts.

  2. Author: Piotr Kubiński, transl. AM, January 2017. One of the most recognisable Polish video game creators, co-author of, among others, The Mystery of the Statuette, Teenagent, Painkiller, Bulletstorm, and The Vanishing of Ethan Carter. Born in 1971 in Lubin.

    • Explaining "Soulslike, roguelite, and Extraction"
    • The Masterplan Is here.
    • In A Brand New Form
    • A New Feature Coming with The TWT Update
    • What Are We Working on at The moment?
    • We Learned Something Unexpected
    • What's Next?
    • Spoiler-Free Hints Plus Patch Notes Update
    • That Also Serve as Sort of A Guide.

    Before: Witchfire is a single-player, first-person shooter from the creative leads behind Painkiller and Bulletstorm. A unique blend of soulslike, extraction, and roguelite gameplay, Witchfire offers a challenging and satisfying experience with multiple paths to victory. After: Witchfire is a single-player RPG shooter from the creative minds behind...

    Last year, we shared a roadmap with you, but since then, we’ve gained more wisdom and experience. For many of us, this is our first Early Access game, so the learning curve has been steep. But now, we know better. At a high level, I believe we’re delivering well on our promises, with one exception: […] Continue reading Select Patch Notes for The Wa...

    The Wailing Tower Update is out… …and the nation demands the patch notes. Typically, we handle patch notes through a dedicated channel on our studio’s Discord. Whenever someone makes a change, they drop a brief description in the channel. This system works perfectly well for regular patches. However, when it comes to the initial release […] Continu...

    When the next big update for Witchfire Early Access hits your hard drives on August 14th, it will bring many new features to the game. Among them, a feature we call the Fallen Preyers. A couple of hundred years ago, The Order of the Broken Mirror was transporting a legendary artifact for the Pope; an […] Continue reading Witchfire Developer Diary, ...

    How to write about the next big update — codenamed TWT — for Witchfire without spoiling it too much? Here’s one attempt. Let me tell you what each of us at The Astronauts is working on right now. It’s a good pretext to show off some cool new things coming to the game. For the […] Continue reading Witchfire Players Write Mock-up Reviews and It's The...

    Before the release, all, or almost all AAA games go through mock-up reviews. Certain gaming journalists receive the game, usually in beta, and review it as if it were a regular press review. This is supposed to inform the developer and the publisher about what to expect from the actual reviews when the game is […] Continue reading Witchfire Road Ma...

    Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […] Continue reading Wit...

    The first big update for Witchfire Early Access is out now. Here are the patch notes. We have added the Known Issues section to it. And here are five spoiler-free tips for both new and veteran players: The Starting Class Choice The classes differ in starting stats and gear. Choose whichever class you want to […] Continue reading Detailed GGU Patch ...

    Here it is, the list of things we worked on for the last five months or so. First the patch notes, then Known Issues at the end. Witchfire GGU Patch Notes New Feature: Gnosis Redesigned Feature: Calamities New Feature: The Collector New Feature: Mirages There is a total of four new tiny areas sealed away […] Continue reading

  3. Read writing from Adrian Chmielarz on Medium. Creative Director @ The Astronauts (Witchfire, The Vanishing of Ethan Carter). Previously Creative Director @ People Can Fly (Painkiller,...

  4. Dec 27, 2016 · At least 3,800 migrants have died or are missing in the Mediterranean Sea in 2016 - the deadliest year on record, the UN refugee agency (UNHCR) has said.

  5. Game credits, biography, portraits and other game industry information for Adrian Chmielarz - MobyGames

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  7. Jul 19, 2017 · As a ritual, postmortem photography helped check grief. By pressing subjects to execute specific poses and gestures, death photos helped the living externalize personal loss.