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  1. Adrian Chmielarz (born 1971 in Lubin [1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts.

  2. Apr 18, 2016 · Adrian Chmielarz (center) alongside The Astronauts co-founders, Andrzej Pozanski (left) and Michal Kosieradzki (right). Photo via theastronauts.com Polish designer Adrian Chmielarz is a man who ...

  3. Feb 27, 2015 · By: Travis Williams. TechRaptor recently reached out to Adrian Chmielarz, the Co-owner/Creative Director at The Astronauts, developers of the TechRaptor approved The Vanishing of Ethan Carter, who was gracious enough to spend time answering our questions. In the interview below we asked Adrian about game development, traditional gaming media ...

  4. Mar 4, 2013 · Adrian Chmielarz, once creative director and co-owner of People Can Fly, has explained why his new studio The Astronauts represents a drastic change of direction, and plans to focus on smaller...

    • Senior Editor
  5. Jun 6, 2014 · Adrian Chmielarz is a great believer in freedom. His experiences making Bulletstorm with People Can Fly clearly illustrated the weaknesses inherent in the game-on-a-disc-for-$60 model on which...

    • Editor-In-Chief
  6. www.theastronauts.com › 2020 › 07The Astronauts

    Jul 8, 2020 · An action-adventure pulp that mixed the worlds of Raymond Chandler and H.P. Lovecraft. A story about a private detective able to communicate with the dead. I titled it: Come Midnight. After a few months, we thought we had enough material to start shopping the game around. We had a proposal document….

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  8. Let’s have a short and sweet Ghost Galleon update post-mortem and then reveal what is next for Witchfire Early Access. At the top level, Ghost Galleon brought a couple of huge reworks of the core systems. Originally, when Witchfire Early Access started, the higher the player level, the more difficult the game got. On paper, […]

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