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  1. Activision Blizzard is the company that makes and owns some of the most popular video games in the industry, including Call of Duty, Overwatch, World of Warcraft, Crash Bandicoot, Hearthstone, Candy Crush, and Diablo. Microsoft announced its intent to acquire Activision Blizzard for $68.7 billion on January 18, 2022.

  2. The layoffs caused several video games to be canceled, video game studios to be shut down or divested from their parent company, and thousands of employees to lose their jobs. [6] Most of the job cuts occurred in North America and Europe , with video game industry in the United States being the most affected, followed by Canada , United Kingdom and Poland .

  3. Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  4. Financial performance. SuperData Research estimated that the video game industry grew 4% in 2019, reaching $120.1 billion in global revenues. SuperData stated the market was dominated by mobile games which made up $64.4 billion, with personal computer games at $29.6 billion and console games at $15.4 billion.

  5. Video games in Japan. Sega Akihabara Building 2, known as GiGO until 2017, [1] a former [2] [3] large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan, in 2006. Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. [4]

  6. en.wikipedia.org › wiki › Bobby_KotickBobby Kotick - Wikipedia

    Bobby Kotick. Robert A. Kotick (born March 1, 1963) is an American businessman who served as the chief executive officer (CEO) of Activision Blizzard and previously Activision from 1991 to 2023. He became the CEO of Activision after purchasing a company stake the previous year.

  7. In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft , after having satisfied worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard , making them the third largest game publisher in the world.

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